Picture by Andréia de Marchi


My career started back in 2003 as a freelancer, when I developed the entire print and digital presentations to sell the program "Olhar Digital" for Actual Films. In 2004, I helped to create and design the websites for different partitions of the Actual group.



In 2005, I became a trainee 3D modeler at Vetor Zero/Lobo (where I stand till today). Since then, I began to study and increase my skills, becoming a 3D generalist, lately working directly with Alceu Baptistão (owner/ film director at Vetor Zero) as VFX Supervisor and problem solver.




Working in 3D industry for the past 10 years, I was able to get more experience in:

- VFX supervision;

- Character/ Prop/ Scenario Modeling;

- Texture Illustration;

- Lighting TD - Lighting and Material (Shading) Development;

- Look Development;

- Control Solutions for 3D Objects in Scenes.




Among all the softwares I use for working, those are the ones I have more knowledge:

- Autodesk Maya;

- Autodesk Mudbox;

- Adobe Photoshop;

- Adobe After Effects;

- Pixologic Z-Brush;

- Headus UV Layout;

- Chaos Group's V-Ray for Maya;

- Solid Angle's Arnold for Maya;

- Mentalray for Maya;

- Allegorithmic Substance (beginner);

- Unreal Engine 4 (beginner);


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