Position in this job: CG Generalist - Modeling, Textures and Fur
VFX Company: Vetor Zero
-3D models, textures and shaders of the Salamito's armors;
-3D models, textures and shaders of props (flags, spears etc);
-3D models, textures and shaders of the background castle;
-3D models, textures, shaders and grass for the final park scene;
-3D models, textures and shaders of the catapult;
This project was really fun!
I had made the Salamito's armors (the models as the textures, shaders, fur and lookdev), the background castle (model, textures and shaders), lots of props (like the flags, catapult), the final scene environment (models, textures, shaders and lookdev).
This one has been modified for the final version as I had to migrate to other project.
I also made the Salamito character (the one that looks like a salami), but in the end the client decided to use the model that the publicity agency made before the project for print purposes. It hasn't changed that much, so it's almost like that.
Here in the bottom, an early environment test that I had made, using V-ray fur as grass.
Film produced by Vetor Zero.
Antonio Soares Neto
Rigging and Setup:
James do Carmo
Diego de Paula
Rosenio "Rosy" Pinto
SADIA - Salamitos