This one took almost an year to accomplish, and a very big effort from all the crew.
The music video was directed by Fabiano Broki and Ariel Wollinger. My function was like a second director, as CG supervisor. I was on set helping the directors with the practical - 3D space integration, as gathering visual and spacial information for that purpose.
Broki contacted me because of the Juspion 3D personal project. He knew that I was deeply inserted in the Tokusatsu genre, and Ariel also had tried contact with me several years ago because of the same project. So, initially I was invited to join the team without any known function.
1. THE HERO
I was presented with the initial hero's concept art created by Alessandro Fonseca (who created basically all characters of the film), which had been approved by Ricardo Cruz and Ariel. The character name would be Cruzer to resemble Cruz's name.
By analyzing deeply this inicial concept, I realized the design was too anime-like and the proportions wouldn't work in a practical/ 3D/ real world way. So I presented the client and the directors a totally new design, picking up some elements they'd like in the previous version. The helmet was immediately approved. They also loved the new costume design, but not only it was too complex to make, but Fonseca had already produced one based on the original concept. To solve some design issues, I rearranged the armor's chest elements for a better look.
All the practical costumes were made by Alessandro Fonseca but the helmet, that was made by Eduardo Augusto.
The final 3D version of Cruzer can be seen in the Juspion 3D last short.
2. THE ENEMY SHIP
Fabiano Broki built the first enemy ship based on a concept art of himself. I picked up this concept, remodeled and reinvented the thing. It had a super crystal underneath to shoot a deadly laser, but that wasn't used in the music video.
3. THE ROBOT
The idea was to make a ship that resembled a sound system. It also needed to transform into a combar mecha. We had two weeks to finish the film.
After the greenlight from Broki and Ariel, I begun modeling what I had scratched.
In 2 days I had a totally funcional transformer, with textures and shaders, and that's why it is so simple.
Viviane Adade and James do Carmo worked together to rig the character (not the ship transforming - this was made animating groups of pieces in FK by myself in a real hardcore/ old school way).